![]() ![]() You target an area and a thing drops out of the sky and explodes on that. Launch a mortar into the sky for 450% damage.” Well, “mortar” is misleading. Secondary (M2): Seed Barrage – “Costs 15% of your current health. ![]() If all you want to do is land the debuff, keep this in mind. Note that the three syringe shots fan out slightly in a horizontal line, so the second syringe goes right down the middle of your aim, while the first is slightly to the left and the second is slightly to the right. I thought you couldn’t hold the mouse button to get a refire rate at first, it’s that bad. However, your primary is pretty good, but the refire rate is abysmal. The last syirnge Weakens and heals for 30% of damage dealt.” This actually might not be your bread and butter depending on how you build, not unlike the Artificer, who often has to juggle all her skills early on due to running out of fire blasts. Primary (M1): DIRECTIVE: Inject – “Fires 3 syringes for 3×80% damage. The challenge to unlock these little guys? Well worth it. Overall, REX form a strong, versatile character that can fit into almost any team build, with different needs from a lot of other characters (thus making them easier to fit them into teams). Alternately, you can use your skills to set this up for you because they can help move enemies around, then spam your secondary for lots of DPS. If someone gets a bunch of enemies into a group for you (or, say, everything goes after an Engineer’s turret - less common in RoR2 than the original, I’ve found, but still a possibility), you can set up for some huge damage potential. REX’s primary talent as fighters is in dealing with tightly packed enemies due to their secondary and ultimate skills both affecting an AoE (the ult is pretty big your secondary, less so). This also helps to offset the HP cost of two of their abilities, as well. ![]() This gives REX the feel of a support character, but REX can carry by themselves thanks to this and their most prominent feature, the ability to heal themselves with several of their attacks. Who doesn’t like to take less damage and deal more in turn? Exactly. You can spread this in a couple of different ways (through your primary and your utility skills), and doing this is a huge boon for your team. REX carry a unique status effect with them called “Weaken,” which reduces enemy’s movement speed, defense and damage for a little bit. Congratulations, you’ve just unlocked REX! Now all you have to do is finish the run (in whatever manner you choose) and you can play as your new character. You should see a taller plant on this level that you can interact with. Once you get to the fourth stage, use jump pads to get to the upper level. I highly recommend doing this on Drizzle and playing a durable character like Engineer as a result. This is made more difficult by the fact that the Fuel Array will explode if you go below 50% HP or take too much damage in a single hit, killing you. You must carry the Fuel Array all the way to the fourth level. Open the panel and take the Fuel Array inside. So, first of all, once you get out of the pod, look around the back for a panel. You cannot unlock REX as MUL-T (presumably for balance reasons) but you can do it on any difficulty. If you build your own play style off of this, then arguably I’ve done my job even better than just telling you all this.Īlso note: plural pronouns and verbs are used for REX throughout the guide because the lore indicates that REX is both the plant and the robot. Do not take this guide as the be-all-end-all of strategy for this character this is just what works for me and should hopefully give some insight into the character in general. I only unlocked them a couple days ago, which I guess isn’t much more than anyone else at this point. Note: I haven’t played REX that much yet. ![]()
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